

Monstergirls react to interactions with emotes Charisma, Skill, and Wisdom increase when leveling up, 1-3 points depending on Species and Stat Defense decreases the chance to be engaged in combat Charisma decreases the chance to be rejected from a sexual advance Skill increases number of materials produced from sex, and chance to hit

Speed decreases how long sex and masturbation takes, and increases chance to dodge in combat Wisdom affects pass stats chance, and MP regen rate Fix glitch, UI displayed monster information incorrectly in player mode Fix glitch, dropped items do not always execute their intended functions (change texture, heal, etc) Slime Girl material includes opacity now, appears slimier Tweaked when monsters begin trying to masturbate, should only occur automatically above a certain Lust value now (50) Tweaked when monsters begin looking for food, should occur only above a certain Hunger value now (25) Player can now pick up and view items while in Player Mode Fix glitch: battle FX sometimes remain after combat Fix glitch: monsters sometimes lose focus on their partner during sex, causing mating stats and other things to not record properly Fix glitch: Shop not displaying sell icons sometimes Fix glitch: Item menu not refreshing properly in Player mode Added blocking volumes around the garden and to the beach to stop falling over the edge Slime shading mode changed back to opaque for now – looking for better translucent method Finished Item Icons: Apple, Apple seed, Bluebell seed, Bronze bar, Catmint seed, Copper ore, Fireflower seed, Gold bar, Gold ore, Moonstone, Orange, Orange seed, Peach, Peach pit, Ruby bar, Ruby ore, Shady seed, Silver bar, Silver ore, Sunflower seed Neko Model Progress (Not yet in game): Vagina and Asshole blendshapes – Fix glitch: Camera clipping into player at certain angles- Optimize trees with LOD (Level of Detail) models, swaps out a low poly mesh for far away trees, should greatly increase the performance of the game – Fix glitch: Lord’s Assistant’s mouth continues moving after dialogue is full – Tool Mesh appears properly in Character’s hand in Player Mode (still need an alternate animation for Idle and Run while holding tool) – Random citizens added around town, conversing, etc.

– Optimize trees with LOD (Level of Detail) models, swaps out a low poly mesh for far away trees, should greatly increase the performance of the game – Smooth transition between walking and running – Final Player Rig, Weights Painted Properly – Player Animations Idle, Walk, Run, Idle Sit, Idle Lean
